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Game Data
Title - Sailormoon SuperS Various Emotion
Japanese Title - mZ[[[rr@`u@d`
Developer - Angel

Catalogue No. -  T-15701G

Type - 2D Fighting
Video Link


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There were many Sailormoon games for the 16 bit systems which were all pretty bad and even an arcade game which was also pretty bad by arcade standards but none where as bad as this Saturn game. What the hell were Angel (Bandai) thinking with this one? It has the potential to be at least a half decent fighter but they some how managed to fuck it all up.

Let's start with the pros of the game. It has full original voice cast. Some pretty good anime scenes made just for the game. Decent enough music for a Sailormoon game and many characters.

Now the cons. The background images are pretty lame. The characters look like shit when not moving thanks to really piss poor CG renders. The characters look ever worse, almost comical in fact when they move. Almost no animation what so ever. Awful speech samples that sound like they were ripped from the Super Famicom games. Unresponsive controls. Laughable moves and to top it all off it's incredibly easy.

As you can see the cons easily out weigh the pros. I have no idea why Angel decided to use rendered character sprites over actual drawn sprites. The renders look so bad it's unbelievable. Sometimes half the characters don't even walk straight !! They sort of bob up and down when walking thanks to the poor animation. As far as I remember the Super Famicom Sailormoon SuperS was pretty bad but nowhere near as bad as this heap. Avoid at all costs unless you're a crazy collector like me or a Sailormoon fanatic.

At least the game comes on a colour printed disc.

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