| Game Data |
| Title - Ultraman: Hikari no Kyojin Densetsu |
| Japanese Title - ウルトラマン 光の巨人伝説 |
| Developer - Bandai |
Catalogue No. - T-13308G |
| Type - 2.5D Fighting |
| Video Link |
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Let me tell you about when I bought Ultraman: Hikari no Kyojin Densetsu. There I was looking through the Saturn games when I came across this. “Oh, an Ultraman game” I thought which means it’s probably crap. I took a look to see who made it and noticed it was by Bandai which adds to the crapyness status I thought, but wait it uses a RAM cart so it must be good. Looking at the back of the box, the screen shots look very impressive with Ultraman battling it out with one of his monster foes in a 3D city. So I decided to buy it. What a mistake that was. The game must have some of the worst animation known to Saturn fans. It’s right up there with other crap such as Pretty Fighter and Battle Monsters. The characters are 2D rendered (always a bad move) with almost no decent animation at all. What makes it worse is that all the enemy monsters look really blocky!! The backgrounds are 3D but look far worse than what they do on the box. Maybe only the forest level or night city look any good. All the others look pretty ropy. So why does this game use a RAM cartridge? Well it’s for the character animation which I find appalling. Ultraman uses the same system as The King Of Fighters ’95 on the Saturn. The animation used in this game could have easily been done without the aid of a RAM cart. Either Bandai’s programmers are shit (which is extremely possible considering most of their other games are pretty awful) or they used the RAM cart as a selling point so poor un-expecting buyers such as myself buy it thinking that it may actually be pretty good. Best leave this dump on the shelf if you ever see it. Below you can see the actual CD case instructions and colour printed disc. The scans above are taken from the game's card box.
And here we have the mysterious RAM cartridge. I say mysterious because it's a mystery why this game would ever need one.
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