|Title - Toshinden URA|
|Japanese Title - 闘神伝ＵＲＡ|
|Developer - Nextech|
Catalogue No. - T-10305G
|Type - 3D Fighting|
After Nextech had re-programmed and released Takara's first Toshinden game for the Saturn, they thought they'd do one better by making a whole new Toshinden game on behalf of Takara for their Saturn fans. So along comes Toshinden URA (Ultimate Revenge Attack). Whilst Toshinden URA looks very nice with hi-rez graphics, big detailed character models that can fill the screen and even some transparencies, Nextech forgot one thing. Yes, it was game play.
Toshinden URA plays just like every other Toshinden game out
there. So what are the problems? Well, the feeling of contact when you
hit someone isn't so good. The characters control as if they are under
water at times and the whole attack system
seriously needs to be thought through. This is a real shame because this
game has the visuals to impress and enough characters and secrets to
keep any fighting fan happy. It's just a shame that Nextech
didn't sort out the "under water" feeling that the game has. It doesn't
look like they ever will either. Their follow up D-Xird also suffers
from the same fate.