| Game Data |
| Title - Wachenroder |
| Japanese Title - バッケンローダー |
| Developer - Sega |
Catalogue No. - GS-9183 |
| Type - Simulation RPG |
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This
game is beautiful. The whole thing oozes quality from the moment you
switch it on. The full screen CG intro is wonderful. The whole game
takes place in what I believe is called a "Steam Punk" fantasy
environment. Wachenroder (pronounced Vakkenroda) was one of the later
Saturn releases which is quite surprising when you consider the amount
of detail gone in to this game. The actual game worlds are all polygon
generated and look quite nice. Easily as good if not better than those
used in Grandia or Shining Force 3. The battle scenes are
your typical turn based
affair played out on a grid.
I normally hate this style but with Wachenroder I didn't mind that much
due to the wonderful atmosphere that the game portrays. The battles are
played out on the main world area except for when you do a magic or hard
attack. Then the presentation becomes full 3D much in the same way as
Shining Force. Only this time the characters seem to have a
cell shaded
look to them. While playing the normal game (none battle scenes) the
characters are 2D sprites just like in Grandia or Shining Force 3. This
is all fine and well until the screen zooms in. For some reason the
programmers of Wachenroder thought it would be a great idea to zoom the
screen in whist people are having a conversation. I really wish that
they hadn't because it gives the game an awful blocky look at times.
Still, it's not enough to spoil the great game that Wachenroder is.
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