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You'd expect
something like this to come from western programmers but no, this is
actually a Japanese made game. You'd also expect to see something like
this ported to the Saturn in the west but again, no such luck. Strange
really when you think about it. Stuff like Dungeon Master or Wizardry
are western games however all the Saturn games are Japanese made and
released only in Japan. Probably those idiots in Sega US at the time of
the Saturn thought us western players wouldn't be interested in such
games. Yeah, right.
Anyway, enough bitching and on with the game. Dungeon Master runs in
full 3D which actually looks pretty solid. The enemies however look as
if they're made out of 10 polygons each, hahaha. Not too sure if this
was intentional or what but it does look a bit odd at first. Still, the
most important thing is how the game plays and what sort of atmosphere
it gives off. Personally I thought this version of Dungeon Master played
really well. Menus and stats are all easy to see and work out even if
you don't know any Japanese. The game interface is also simple enough
for a complete novice to get in to but not that simple that it will put
off hardcore Dungeon Master fans which is a great point. However I do
recommend that you use the Saturn's analogue controller because if you
don't you'll be moving very slowly. I'm not sure why the programmers did
this but playing with a digital pad only has one walking speed which is
the slowest one. Also the movement doesn't seem as fluid as when using
the analogue controller.
According to the instruction manual there's only 3 dungeons in total
however the 2nd two are pretty large. So large in fact that you'll
easily become lost if you don't use the map.
Maybe Dungeon Master Nexus will be a bit too short for the true hard
core dungeon gamer but to the rest of us it makes a nice change from the
usual games we play.
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