| Game Data |
| Title - Bulk Slash |
| Japanese Title - バルク スラッシュ |
| Developer - CAProduction Co. Ltd. (Computer Artist Production) |
Catalogue No. - T-14310G |
| Type - 3D Shooting Action |
| Video Link |
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One of the most over looked games I ever owned. The first time I put it on it must have lasted about 10 minutes due to the odd control system. It wasn't until 8 months or so later I was feeling rather boarded with no new game bought at that time so I decided to give Bulk Slash another chance and am I glad that I did.
The introduction while not the
greatest animation in the world really does set the mood for the game
with it's Macross like style. The game is a 3D flight shooter based
around the cities of the world you live in. All areas are fully 3D
polygon generated apart from the floor which is a mode 7 effect sprite
meaning that it never pops up or fades away. This is a good thing since
we all know that the Saturn is no 3D power house so using the floor in
this manner constantly gives the impression of distance. The actual
polygon world fades in the closer you get to it, sort of like the effect
used in Sonic R. The only thing that isn't polygon generated is your
ship. That's a pre-rendered sprite but still looks 3D'ish. The ship can
run across the ground or fly by transforming in to the plane mode. Now
remember that I said the controls were bad. Well, actually they aren't
that bad to be honest once you get to grips with them. While on the
ground your mech walks backwards or forwards using the d-pad and strafes
left or right by pressing left or right on the d-pad. To turn you must
use the L & R triggers. This is why I thought the controls were bad but
preserve with it for a little and you'll soon get the hang of it. |