Back

Title -  Chameleon Kid   (カメレオン キッド)
 

Developer - Sega   Catalogue No. - G-4070

 

Type - Platform Action


Kid Chameleon is an above average platformer which was held back by only one flaw. The fact that you could play the game non-stop for five hours and make steady progress, and then find that you're only half way through the absolute multitude of levels. If only there was a save feature, it could have been so good!

The background of the game goes a little something like this. There's a new game in town. A virtual reality game to be exact, the most superior game of it's kind, and every kid in town wants to play it. There's a problem however, any player that goes in doesn't come out, the evil boss of the game is kidnapping them! Kids all over town keep disappearing until finally there's only one person to turn to, the coolest kid in town, Kid Chameleon!

The gameplay in Chameleon Kid (or Kid Chameleon as it was called in the west) is actually quite good, there's a lot of depth and originality in there. The best feature that Kid Chameleon offers is his transformation. Find a helmet and he'll change into one of his various alter-egos, each with different abilities. Knowing when and how to use the abilities of your character is vital if you want to progress further into the game, for example, the fly will enable you to stick to walls and fit into tiny spots, the iron knight can break blocks with his jumps and shimmy up walls and the cyclone guy can fly. There are over 10 different transformations and each of them requires a mastery to finish the game.
The controls are decent, once you've got the hang of them there's not a worry in the world. There's a button for running, one for jumping and one for performing the special move of you're character. All of the levels are well designed, but as you progress it's difficult not to notice the repetition and passing through the levels can quite quickly become a chore. There is a steady learning curve, the levels gradually get harder and harder until you're pulling your hair out in frustration from the ridiculous time-limits and hoards of enemies.

Graphically Chameleon Kid’s graphics are reasonable. There is a huge amount of detail put into the backgrounds, just some fuzzy trees and clouds with a few other things thrown in there. It wouldn't have hurt the developers to put a few brighter colours in as the darker palette that was used often sets a mood that's just too gloomy for a platformer. The chameleon himself, and all his various transformations that he undertakes look very nice, it's a pleasure to control someone that looks that stylish, but overall the graphics were a bit of a disappointment.


Kid Chameleons challenge is perhaps too difficult for most of us. Only the most persistent gamers could have a chance if finding their way to the end, and that's only a slim chance. The learning curve, as written above, is decent, but about half-way through the game the difficulty peaks and making any more progress becomes near impossible. The fun factor was good for a start, but the more times you start up a new game the less fun there was to be had. IF ONLY YOU COULD SAVE IT!