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Title -  Sonic & Knuckles   (ソニック&ナックルズ)
 

Developer - Sega   Catalogue No. - G-4124

 

Type - Platform Action


The 4th and final Mega Drive Sonic game is quite a special one.  For a start the packing is nothing like all the other Japanese Mega Drive games.  This comes in a card box quite similar to those used for Sega 32X games.  The cartridge that you can see below is also completely different as well.  This is the only Mega Drive cartridge to feature a "lock on" option.  What this does is allow you to add other cartridges to Sonic & Knuckles in order to enhance the game play and unlock extras or at least that's how Sega put it.  The lock on feature only works with Sonic 2 and 3 however.  What this does is allow you to play as Knuckles in Sonic 2 or 3 even though he wasn't originally available in those games.

This time the game focuses on Sonic as well as Knuckles, who was not yet playable in Sonic 3. Instead however, Tails has now been removed from play. Essentially there are two separate games to tackle, depending on which character is selected at the start of the game. Although the appearance of the zones is the same for either character, their layout and some of the bosses' tricks differs noticeably at a number of points in the game, increasing from the Lava Reef Zone onwards. However, the style of play does not differ significantly from one character to the next as it does, for example, in Sonic Adventure.

Sonic 3 with Sonic & Knuckles

In Sonic 3 & Knuckles also known as Sonic 3 & Knuckles (often referred to as the "complete" version of Sonic 3 by Sonic fans). There are four immediate differences:

The player can play as Knuckles in the Sonic 3 levels.  After the levels of Sonic 3 are finished, play continues straight to the levels of Sonic & Knuckles.  The player can play as Tails in the Sonic & Knuckles levels.  Game progress can be saved in Sonic & Knuckles using Sonic 3's save feature (there are now 8 rather than 6 save slots).  Once the player picks a character and starts playing, more differences become apparent. Passing a star post can now open up 3 bonus games, including the slot machine stage (20 rings required) and the magnetic orbs stage (35–49 rings required) from Sonic & Knuckles as well as the gumball machine (50–65 rings required) from Sonic 3. Knuckles' levels are divergent from Sonic's and Tails' in most cases, with new areas and bosses. Sonic and Tails skip the final boss of Launch Base while Knuckles still has to do it although he skips the first true boss of Launch Base. The Sonic & Knuckles levels are the same, except that Mushroom Hill now has an intro. Sonic 3 & Knuckles save files conserve lives and continues, as well. In addition, Knuckles' theme music has also changed as well as that of the mid-level bosses. Other tunes such as the 1-Up fanfare and title screen have also been changed to the S&K version. Monitor (power up) placement and type change when the games are combined. Also, an extra Chaos Emerald bonus stage has been added to the linked game—it is not present in either of the two separately. This stage and it's Super Emerald counterpart give a Golden (Seriously) Emerald that acts as an emerald of that kind, but is not recorded in the save data nor does it appear with the Chaos or Super Emeralds.


Super Tails in Mushroom Hill Zone. Collecting all the Chaos Emeralds in the levels of Sonic 3 will turn Sonic or Knuckles into Super Sonic or Super Knuckles. However, once the player enters their first Special level in Mushroom Hill Zone (which is almost impossible to miss with Knuckles since it's in his way), they teleport to Hidden Palace where the emeralds are transformed into gray "Super Emeralds", thus beginning the Super Emerald quest. Super Emeralds can only be collected if the player has collected all of the Chaos Emeralds prior to reaching Mushroom Hill Zone. (Nothing happens in Hidden Palace otherwise.) In addition, both Knuckles and Sonic can now power-up and go "hyper" once they have obtained both the Chaos Emeralds and the Super Emeralds.

Tails cannot normally gain emerald powers but does so when he collects all Super Emeralds, taking on the form of Super Tails. He has no "hyper" form but simply remains "super" with some extra powers. Taking care to avoid all the Special levels (the one after the cut-scene in particular), it is possible to finish the game with only the 7 Chaos Emeralds, retaining their "super" powers until the very end of the game. In this case the game endings will resemble the "good" endings from Sonic & Knuckles. This allows for a total of nine different endings—each character (Sonic and Tails together have the same as Sonic alone) has one with 0–6 Chaos Emeralds, one with all 7 Chaos emeralds, and the third with all 14 Chaos and Super Emeralds. If the Super Emeralds have been attempted, but not found, the game will revert to the "bad" (0–6 Chaos) ending.

Sonic 2 with Sonic & Knuckles

Sonic 2 & Knuckles also known as Knuckles the Echidna in Sonic the Hedgehog 2, this game is identical to Sonic the Hedgehog 2 (aside from a few changes to make it more playable with Knuckles) but with Knuckles now playable instead of Sonic or Tails. The title screen features Knuckles and the only option is "start" (Options or versus mode have been disabled). There are no new zones. The only differences in gameplay are that Knuckles can explore once inaccessible areas (where secrets such as 1-ups have been added for Knuckles), some areas are harder because Knuckles can't jump very high and accelerates slowly (in particular, the final boss is regarded as being much more difficult to beat while playing as Knuckles), and Knuckles retains his rings after a Special Stage, making it much easier to obtain Chaos Emeralds. Getting the Emeralds is easier too, for the Special Stages have reduced Ring quotas for Knuckles to achieve.

Any other Sega game with Sonic & Knuckles

Opening of the Blue Sphere mini-game. By placing the first Sonic game, or most other Sega games inside, a "No way? No way!" screen will pop up with Sonic, Tails, Knuckles, and Robotnik making odd faces; telling you the cartridge is supposedly incompatible. But, by pressing the A, B, and C buttons together, a mini game based on the Chaos Emerald bonus levels is unlocked, called Blue Sphere. There are 134,217,728 of these levels. Only by locking the original Sonic the Hedgehog game (the Sonic Compilation works as well) in the Sonic & Knuckles cart, one can play through *all* the stages. The other Genesis games will only play one level each, which will infinitely repeat. Despite being near randomly generated, the levels are playable for the most part, even if many bits and pieces of levels get recycled.

In Sonic Jam and Sonic Mega Collection, Blue Sphere is playable as a separate game. Sonic Jam allows you to play it by choosing to play Sonic & Knuckles and then choosing to "lock it on" with Sonic 1. In Mega Collection, the game has to be unlocked separately.

In September 11, 2005, a Sonic game modifier named Stealth created a hack that allowed you to play Knuckles in Sonic 1 called Knuckles the Echidna in Sonic the Hedgehog, with all of Knuckles' unique abilities intact.

Playing these levels via a game with battery back erases saved games. Additionally, games made after Sonic & Knuckles was released will not work with its lock-on feature. There are only a few games made before Sonic & Knuckles that do not work, such as Phantasy Star IV.

Information taken from Wikipedia