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Title -  Trizeal   (ƒgƒ‰ƒCƒW[ƒ‹)

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Maker - Triangle Services   Catalogue No. - T-47901M

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Type - 3D Shooting Action

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The Dreamcast refuses to die and has become to shooting fans what the Neo Geo was to fighting fans. Trizeal was released on April 7th 2005 in Japan but just how does is compare to the likes of Chaos Field? Well, personally I loved Chaos Field BUT Ifm getting a bit sick and tired of all these study the bullet pattern type shooters so Trizeal is a breath of fresh as in that itfs actually going back to the old school (or skool for the trendies out there) style of play. Gone are the gWhere the F*ck do I go nowh mazes of bullets that games such as Chaos Field, Psyvariar II, Shikigami No Shiro II and Ikuraga have. Trizeal is more like Border Down by G-Rev which quite a few people slaged at first until they got in to it. What Ifm trying to say is that Trizeal is a very good, not the best but like I said a very good shooter that will remind you more of games from the mid to late 90fs than the latest Dreamcast shooters.

Graphically Trizeal is pretty nice with decent enough enemies and backgrounds. The enemies do seem to have a chunky look to them but Ifm guessing this is just the style that the programmers went for rather than a lack of artistic skill. However there is one bad point regarding the graphics and that is the colour. I played this game through VGA and S-Video with both methods giving me the same results. Now, the colours are vibrant which is no bad thing until you realize that the shots that your ship shoots out look pretty much like he ones the enemies shoot out (different shape though) which makes it quite hard on the eyes at times. If the colours werenft so vibrant then this problem wouldnft exist but as it is, it does exist. Still, donft let this put you off buying the game since this isnft the case on every stage plus it sounds worse than it actually is and besides it may just be my eyes (-_-;)

As we all know a shooter needs a good thumping soundtrack, preferably a techno type one such as Psyvariar II so how is Trizeals? Ifd say itfs quite like Border Downfs soundtrack which I liked but then again others didnft and dubbed it as being Elevator music. While I can see why they thought that I really canft think of any elevators that have music as good as Border Down played in them. Trizeal's music however while in the same category as Border Downsf is a bit more upbeat giving you that little bit more adrenalin. The sound effects on the other hand are very nice indeed. Loud beefy explosions!

So wefve talked about the Graphics and sound but how does it play? Very good is the answer. Pick up the pad and off you go. No special maneuvers to learn like in Psyvariar II. No memorizing what type of mode you ship needs to be in like Ikaruga. And no two plains of play like in Chaos Field. You just pick up the pad and go. There are 3 weapons which are powered up in the old fashioned way by picking up power icons. Be sure to power them up evenly though because they will eventually blend in to each other. By this I mean if you select the laser weapon once itfs fully powered up it will contain elements from the other two weapons as well (as long as they are also powered up) giving you some very heavy fire power. My personal favorite is to use the Wide shot with a blend of laser and missile. Oh, letfs not forget the bomb as well. Simple isnft it? Thatfs what we need in a shooter, simplicity.

There are quite a few modes of play which open up the more you play the game. At first you have he normal arcade mode then later you are presented with time attack modes which include the normal levels plus some Omake (Extra) goodies that Ifll let you find out on your own. Therefs also the internet ranking that must be done via a PC since Trizeal has no built in web browser but thatfs no big deal. Non-Japanese speakers will be very happy to know that the entire game is in English with Japanese subtitles. You can really tell that Triangle Services wanted this to sell outside of Japan even though officially it shouldnft be. Game options include four different screen set ups. The default one is quite small while the next one up does improve on the size itfs still too small though. These two modes are tate modes for normal TVs. As most of you know though the only real way to play a vertical shooter on your TV is to stand it up on its side and set the game to Tate (Vertical) mode. Of course not all TVs are capable of being stood on their side which is why we are given the normal TV modes that look tinny. This isnft a fault of Trizeal though. All shooters that were originally vertical in the arcade have this problem on normal TVs. I seriously recommend playing in the full screen vertical mode though but donft hold me responsible if you kill your TV. If you do want to try it then first switch off your TV before you turn it on its side otherwise you WILL kill your TV. TFT monitors however are fine to turn on to their side while they are switched on or at least my 17h Mitsubishi DimondCyrsta is.

This version of Trizeal that I have is the Sega Direct pack which includes a special 3 track (plus one hidden track) audio CD and Triangle Services bandana.