Title - Sonic Blast Man (ソニックブラストマン)
Developer - ITL
Game Type - Beat’em Up
Catalogue No. - SHVC-SK
No. Of players - 1
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The original arcade version of Sonic Blast man was basically a punching bag that you had to punch as hard as possible.  The results of your punch was shown on a video monitor in the form of you knocking out a bad guy, or demolishing a sky scraper or even pummelling a planet!  The SFC version does feature these arcade sections but only in the form of a bonus round and instead of punching a punching bag you have to rock the D-pad on the SFC controller from side to side.  The main game is a pretty slow and dreary beat’em up. In this version of the game Sonic Blast Man must save the Earth from diverse kinds of evil forces, from street gangs and terrorists, to aliens and robots and finally, an evil clone of himself. The fight starts on a construction site on Earth and ends up in outer space.

All great scrolling beat’em ups are two player games however this game is only for one player. Sonic Blast Man can punch, jump, and grab his enemies. He also uses a special attack that knocks down any enemy nearby, but it dizzies him temporally. Another particular feature is the way Sonic Blast Man holds his enemies: When he approaches his enemies, he is able to grab them in order to shake them and throw them back from him, or unleash a series of punches. However, if he punches them repeatedly, he will eventually hold them, so that he can blast them with a sonic wave, hit them with a whirlwind punch or throw them backwards. All of these throwing effects depend on the direction the d-pad is being pressed when pressing the punch button. His most powerful attack is his D. Punch, which must be charged with a certain button, which can be discharged. The D. Punch is also a limited attack.  One amusing thing he does do is grab the enemies by the head while swinging them around.

Like with most beat’em-ups of the era, the Japanese version had female enemies which were replaced by male ones in the American and European versions, mostly because of Nintendo of America's strict censorship issues at the time.