Title - Bishin Densetsu Zoku (美神伝説Zoku)
Developer - Magifact
Game Type - Beat’em up / Racing
Catalogue No. - SHVC-ZK
No. Of players - 1
High resolution scan pack download

On man, there are some games that look great on paper but end up being complete and utter rubbish.  Zoku: The Legend of Bishin or Bishin Densetsu Zoku to use the original Japanese name is just one of those game.  The idea behind it sounds so cool.  Head off in to the Mad Max style post-apocalyptic world in your custom tuned car scouting for gangs to take out with your bare fists.  Sounds like a fantastic idea for a mindless action game, right?  Well, maybe in the right hands it could have been but unfortunately his game was handled by Magifact.


So what’s wrong with the game?  Well, let’s start with the driving sections.  Firstly, the road draw distance is too short.  It’s all too easy to go plowing right in to a corner because you didn’t see it coming up.  That’s not the only issue though.  The road layout is a bloody joke.  It’s like you’re racing in a maze.  Add the fact that the game map is as much use as a burst balloon and you’ve got yourself one hell of a head ache trying to figure out which way to go.  Throwing in the time limit only annoys you even further.  But wait, there’s more to complain about.  The car’s handling is total crap.  Way too fidgety.


So we know the car sections are pretty poor but what about the beat’em up sections?  They’ve got to be good, right?  Well, graphically they are quite nice but that’s where the plus points end.  Animation is pathetically bad.  We’re talking Golden Fighter level in some cases.  The hit detection is also very suspicious at times and the sluggish movement and cheap computer AI is the icing on the cake.


So there you have it.  A game that has fantastic box art, a great idea and story behind it yet manages to be complete and total crap.  But wait a minute.  I didn’t mention the audio.  That’s actually pretty………. Yeah, you guessed it, crap.