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Arkanoid: Doh it Again contains all of the things one would expect when a game that
is part of a longstanding series comes out on a new and more powerful system: more
levels, new enemies and power-
Arkanoid has been described as the outer-
The cutscene is nice because it gives the game some context; as well, there is a
background scene that changes every few levels (such as a spaceship firing lasers
or a space station) and gives an idea of the epic battle that is supposedly being
waged in the game. These little touches help strengthen the outer-
The sound is also vastly improved over the NES version, and borders on actually being
enjoyable. The trademark little ditty that begins each stage is still the same, however
Unfortunately, there are some technical glitches. Sometimes the ball will actually travel through the brick without breaking it. (This is very rare, however.) Occasionally I’ve also seen a ball fall through the energy barrier that was supposed to have been able to reflect it. Another rather more major fault is that the ball can get stuck in an endless loop of bouncing off gold bricks and walls (gold bricks cannot be destroyed and therefore act as barriers.) This happened to me once and I sat waiting for the ball to come back down before finally realizing that it was repeating the exact same pattern every time and wasn’t going anywhere. There was nothing to do but reset. It’s too bad that the game didn’t come with some sort of “tilt” feature.
One of the biggest complaint about NES Arkanoid was that the ball was too fast and the paddle was too slow, resulting in a lot of missed balls. They tried to address this in Doh it Again and succeeded in only halfway doing so. The paddle is still fairly slow, but pressing the wonderful L and R buttons give it a nice boost of speed which comes in very handy if you’ve misjudged the angle of the ball and have to zip back underneath it before it plummets past. And the ball definitely isn’t too fast anymore. It isn’t the least bit fast. In fact, it’s too slow now. In the NES game the ball would start out slowly, then rebound off a few bricks and in no time be ready to break the speed of sound. In Doh it Again, the ball starts off slow, rebounds off a few bricks, and gets bumped up to medium slow, which makes it much easier to control but a lot less exciting.
Overall, Doh it Again is a great SNES remake of Arkanoid which made all the right
upgrades to the right areas without totally butchering the game by trying all sorts